From 0d19e76b310a84f276fbce1a5c2dc3a3abdc1cf2 Mon Sep 17 00:00:00 2001 From: Kareem Horstink Date: Sun, 26 Jul 2026 14:35:32 +0000 Subject: [PATCH] docs: add game design questionnaire --- QUESTIONNAIRE.md | 163 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 163 insertions(+) create mode 100644 QUESTIONNAIRE.md diff --git a/QUESTIONNAIRE.md b/QUESTIONNAIRE.md new file mode 100644 index 0000000..0c6be7a --- /dev/null +++ b/QUESTIONNAIRE.md @@ -0,0 +1,163 @@ +# FrogFPS — Game Design Questionnaire + +*Fill this out to help define the vision for Frogger-FPS. Answer what you can — we'll iterate.* + +--- + +## 1. The Elevator Pitch + +**In one sentence, what is this game?** + +> *(e.g., "A first-person frog who navigates a dangerous road and river in a retro-inspired FPS.")* + +--- + +## 2. Core Concept + +**What's the hook? What makes this interesting or different?** + +- [ ] Retro/arcade feel (high score chasing, simple mechanics) +- [ ] Narrative-driven (story, characters, world) +- [ ] Mechanic-first (unique twist on a genre) +- [ ] Atmosphere/mood (immersive, experimental) +- [ ] Other: _________________ + +**What genre does this fall under?** + +- [ ] Pure FPS (shooters, combat-focused) +- [ ] Hybrid (FPS + puzzle/platformer/other) +- [ ] Arcade revival (Frogger-inspired with FPS twist) +- [ ] Something else: _________________ + +--- + +## 3. Setting & Tone + +**Where does this take place?** + +> *(e.g., neon-lit city at night, surreal dreamscape, realistic military, cartoonish suburban street)* + +**What's the tone?** + +- [ ] Serious/gritty +- [ ] Lighthearted/fun +- [ ] Quirky/weird +- [ ] Retro/nostalgic +- [ ] Horror-adjacent +- [ ] Other: _________________ + +--- + +## 4. Gameplay Loop + +**What does the player DO moment-to-moment?** + +> *(e.g., "Move forward while shooting enemies, dodge traffic, collect items")* + +**What's the primary challenge?** + +- [ ] Reflexes/timing (like Frogger's road crossing) +- [ ] Combat/aim (FPS gunplay) +- [ ] Puzzle/logic (figure out how to proceed) +- [ ] Resource management (ammo, health, etc.) +- [ ] Combination: _________________ + +**Win condition?** + +- [ ] Reach the end/goal +- [ ] Survive a wave/round +- [ ] Complete objectives +- [ ] High score chase +- [ ] Other: _________________ + +--- + +## 5. Frogger Inspiration + +*Since this is "Frogger-FPS," how does Frogger influence the design?* + +**Which Frogger elements carry over?** (check all that apply) + +- [ ] Lane-based movement (must stay in lanes) +- [ ] Forward progression with danger on sides +- [ ] Timing-based hazards (cars, logs, etc.) +- [ ] Collectible items (ladies/frogs → ammo, health, keys?) +- [ ] Level stages (road → river → goal) +- [ ] Lives system +- [ ] None — pure FPS inspiration only + +**What's the FPS twist on Frogger?** + +> *(e.g., "Instead of just dodging cars, you shoot them. Or: the 'river' is a gauntlet of enemies you must eliminate.")* + +--- + +## 6. Scope & Vision + +**What kind of game do you want this to be?** + +- [ ] **Prototype/vertical slice** — prove the core loop works +- [ ] **Short experience** — one level, 10-15 min playtime +- [ ] **Full game** — multiple levels, progression, replayability +- [ ] **Jam game** — buildable in a weekend +- [ ] **Learning project** — exploring Godot + C# + +**What's the target platform?** + +- [ ] PC (Windows/Linux/Mac) +- [ ] Web (HTML5) +- [ ] Console (Switch, etc.) +- [ ] Mobile +- [ ] Not decided yet + +--- + +## 7. Technical Preferences + +**Art style direction?** + +- [ ] Low-poly 3D +- [ ] Pixel art / retro +- [ ] Stylized/abstract +- [ ] Realistic +- [ ] No preference — AI can decide +- [ ] Other: _________________ + +**Any specific mechanics you definitely want?** + +> *(e.g., "Double jump," "grappling hook," "time slow," "weapon switching")* + +**Anything you definitely DON'T want?** + +> *(e.g., "No multiplayer," "no procedural generation," "keep it single-player only")* + +--- + +## 8. References & Inspiration + +**Games that capture the vibe you're going for:** + +1. _________________ +2. _________________ +3. _________________ + +**Any art/music references?** + +> *(Links, screenshots, or descriptions)* + +--- + +## 9. Next Steps + +**What's the first thing you want to build?** + +- [ ] Core movement (WASD + look) +- [ ] A basic level/arena +- [ ] One enemy type with AI +- [ ] Weapon/shooting mechanic +- [ ] UI/HUD (health, ammo, score) +- [ ] Something else: _________________ + +--- + +*Once you fill this out, we'll use it to guide development. Just paste your answers back and we'll get to work.*