# FrogFPS A Godot 4.7 + Mono (.NET 8) FPS game project. ## Tech Stack - **Engine:** Godot 4.7 (Forward Plus) - **Language:** C# (.NET 8) - **Physics:** Jolt Physics - **IDE:** VS Code / Rider recommended ## Getting Started ### Prerequisites - Godot 4.7+ with .NET SDK installed - .NET 8 SDK ### Build & Run ```bash # Open in Godot Editor (recommended) godot --path . # Or build from CLI dotnet build FrogFPS.sln ``` ## Project Structure ``` . ├── Base.tscn # Root scene node ├── FrogFPS.csproj # .NET project file ├── FrogFPS.sln # Solution file ├── project.godot # Godot project config └── icon.svg # Project icon ``` ## AI Development Notes This project is set up for AI-assisted development. Key conventions: - C# scripts follow Godot 4 patterns (`[Tool]`, `Node3D`/`CharacterBody3D` base classes) - Scene files are in `.tscn` format (text-based, version-controlled) - See `CONTRIBUTING.md` for coding standards and AI interaction guidelines ## License MIT License — see [LICENSE](LICENSE) for details.