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https://github.com/vladmandic/automatic
synced 2026-09-19 17:24:32 +02:00
perf(attention): drop the per call readbacks from block selection
Selecting blocks synchronized with the accelerator three times per attention call: once to size the top-k, once to decide whether the budget covered every candidate, and once to compute the density for reporting. At the sdxl shape those stalls cost 1.6 ms against a 1.2 ms attention, so the selector lost to dense at every budget. The parts that depend only on geometry and layout are now built once and cached per layout, ranking replaces top-k so no host side k is needed, and density became a method that reads back only when something asks. The block mask also stops sorting a mask of zeros to fill partial slots it leaves empty. Selection overhead at sdxl drops from 1.84 ms to 0.23 ms, and a 30 percent budget moves from 0.36x of dense to 1.19x.
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@@ -14,7 +14,9 @@ def to_block_mask(selection: BlockSelection, device=None) -> BlockMask:
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keep = keep.to(device)
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if keep.dim() != 4:
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raise ValueError(f'block selection must be 4d, got {tuple(keep.shape)}')
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empty_num, empty_indices = _dense_to_ordered(torch.zeros_like(keep))
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# the partial slots stay empty by construction, so build them directly rather than sorting a mask of zeros
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empty_num = torch.zeros(keep.shape[:-1], dtype=torch.int32, device=keep.device)
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empty_indices = torch.zeros(keep.shape, dtype=torch.int32, device=keep.device)
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full_num, full_indices = _dense_to_ordered(keep)
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return BlockMask.from_kv_blocks(
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empty_num, empty_indices,
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@@ -24,12 +24,15 @@ class BlockSelection:
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budget: float
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seq_q: int
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seq_kv: int
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density: float
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@property
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def shape(self) -> tuple[int, int, int, int]:
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return tuple(self.keep.shape)
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def density(self) -> float:
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"""Fraction of tiles kept. Reads back from the accelerator, so this is for reporting and tests, never the hot path."""
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return float(self.keep.sum().item()) / max(self.keep.numel(), 1)
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def block_count(length: int, block: int) -> int:
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return (length + block - 1) // block
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@@ -73,11 +76,15 @@ def score_blocks(query: torch.Tensor, key: torch.Tensor, spec: SparseSpec) -> to
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return torch.cat([pooled_q[:, i:i + chunk] @ pooled_k[:, i:i + chunk].transpose(-1, -2) for i in range(0, heads, chunk)], dim=1)
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def select_blocks(query: torch.Tensor, key: torch.Tensor, spec: SparseSpec, pins: torch.Tensor | None = None, drops: torch.Tensor | None = None) -> BlockSelection | None:
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"""Keep the highest scoring KV tiles per query tile within the budget, plus pins and the diagonal. None means attend densely."""
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seq_q, seq_kv = query.shape[-2], key.shape[-2]
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nq, nk = block_count(seq_q, spec.block_q), block_count(seq_kv, spec.block_kv)
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device = query.device
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plan_cache: dict = {}
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def selection_plan(spec: SparseSpec, nq: int, nk: int, pins, drops, device, cache_key=None):
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"""The parts that depend only on geometry and layout, not on the tensors: what must be kept, what may be chosen, and how many."""
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key = (cache_key, nq, nk, spec.block_q, spec.block_kv, spec.budget, str(device))
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hit = plan_cache.get(key) if cache_key is not None else None
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if hit is not None:
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return hit
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must = diagonal_blocks(nq, nk, spec.block_q, spec.block_kv, device).unsqueeze(0).unsqueeze(0)
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if pins is not None:
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must = must | pins
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@@ -85,22 +92,33 @@ def select_blocks(query: torch.Tensor, key: torch.Tensor, spec: SparseSpec, pins
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candidates = ~must & ~forbidden
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per_row = candidates.sum(dim=-1, keepdim=True) # (.., NQ, 1)
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keep_per_row = torch.ceil(per_row * spec.budget).to(torch.int64)
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if not spec.force and bool((keep_per_row >= per_row).all()):
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covers_everything = bool((keep_per_row >= per_row).all()) # one readback, amortized over the generation by the cache
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built = (must, forbidden, candidates, keep_per_row, covers_everything)
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if cache_key is not None:
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if len(plan_cache) > 32:
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plan_cache.clear()
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plan_cache[key] = built
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return built
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def select_blocks(query: torch.Tensor, key: torch.Tensor, spec: SparseSpec, pins: torch.Tensor | None = None, drops: torch.Tensor | None = None, cache_key=None) -> BlockSelection | None:
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"""Keep the highest scoring KV tiles per query tile within the budget, plus pins and the diagonal. None means attend densely."""
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seq_q, seq_kv = query.shape[-2], key.shape[-2]
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nq, nk = block_count(seq_q, spec.block_q), block_count(seq_kv, spec.block_kv)
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device = query.device
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must, forbidden, candidates, keep_per_row, covers_everything = selection_plan(spec, nq, nk, pins, drops, device, cache_key)
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if covers_everything and not spec.force:
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return None # the budget covers every candidate, so the mask would be dense
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scores = score_blocks(query, key, spec)
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scores = scores.masked_fill(~candidates.expand_as(scores), float('-inf'))
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limit = int(keep_per_row.max().item())
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keep = must.expand(scores.shape).clone()
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if limit > 0:
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order = scores.argsort(dim=-1, descending=True, stable=True)
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rank = torch.empty_like(order)
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rank.scatter_(-1, order, torch.arange(nk, device=device).expand_as(order))
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keep |= (rank < keep_per_row) & candidates
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# rank rather than topk, so the per row budget varies without a host side k
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order = scores.argsort(dim=-1, descending=True, stable=True)
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rank = torch.empty_like(order)
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rank.scatter_(-1, order, torch.arange(nk, device=device).expand_as(order))
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keep = must | ((rank < keep_per_row) & candidates)
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keep &= ~forbidden
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keep_int8 = keep.to(torch.int8)
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density = float(keep_int8.sum().item()) / max(keep_int8.numel(), 1)
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return BlockSelection(keep=keep_int8, block_q=spec.block_q, block_kv=spec.block_kv, budget=spec.budget, seq_q=seq_q, seq_kv=seq_kv, density=density)
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return BlockSelection(keep=keep.to(torch.int8), block_q=spec.block_q, block_kv=spec.block_kv, budget=spec.budget, seq_q=seq_q, seq_kv=seq_kv)
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def radial_blocks(seq_q: int, seq_kv: int, density: float, spec: SparseSpec, device) -> BlockSelection:
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@@ -117,7 +135,7 @@ def radial_blocks(seq_q: int, seq_kv: int, density: float, spec: SparseSpec, dev
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else:
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high = mid
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keep = (distance <= high).unsqueeze(0).unsqueeze(0).to(torch.int8)
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return BlockSelection(keep=keep, block_q=spec.block_q, block_kv=spec.block_kv, budget=density, seq_q=seq_q, seq_kv=seq_kv, density=float(keep.sum().item()) / max(keep.numel(), 1))
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return BlockSelection(keep=keep, block_q=spec.block_q, block_kv=spec.block_kv, budget=density, seq_q=seq_q, seq_kv=seq_kv)
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def schedule(steps: int, budget: float, bump: float = 0.0, bump_steps: int = 0) -> tuple[float, ...]:
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@@ -103,7 +103,7 @@ def make_stage(options: StageOptions):
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if pins.shape[-2:] != (nq, nk):
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return decline('layout geometry mismatch')
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stage.last_skip = None
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return select_blocks(query, key, spec, pins=pins, drops=drops)
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return select_blocks(query, key, spec, pins=pins, drops=drops, cache_key=token_layout.key())
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stage.options = options
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stage.last_skip = None
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