The FP VAE dropdown defaulted to Local, which is not among its choices, so
the control rendered with an out-of-list value. The decode dispatch treats
anything unrecognized as Full, so Full is the value the default already
meant.
Each engine tab (Generic, FramePack, LTX) now owns its own size, seed,
frame count, and init imagery. The previously shared Size and Inputs
subtabs are removed; persistent encoding settings move to a single
Output subtab constructed first so engine tabs can consume its widgets.
FramePack drops its local fps/interpolate sliders and consumes the
shared Output widgets; LTX drops the redundant shared init_image
parameter and keeps only its own ltx_init_image, with run_ltx's
condition_image fallback removed in turn.