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multiplayer fixes
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+3
-3
@@ -66,8 +66,8 @@ modelfile_extracted_meta = None
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importvars_in_progress = False
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has_multiplayer = False
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multiplayer_story_data_compressed = None #stores the full compressed story of the current multiplayer session
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multiplayer_turn_major = 0 # to keep track of when a client needs to sync their stories
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multiplayer_turn_minor = 0
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multiplayer_turn_major = 1 # to keep track of when a client needs to sync their stories
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multiplayer_turn_minor = 1
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multiplayer_dataformat = "" # used to tell what is the data payload in saved story. set by client
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preloaded_story = None
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chatcompl_adapter = None
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@@ -2127,7 +2127,7 @@ Enter Prompt:<br>
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multiplayer_story_data_compressed = str(storybody) #save latest story
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multiplayer_dataformat = dataformat
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if fullupdate:
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multiplayer_turn_minor = 0
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multiplayer_turn_minor = 1
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multiplayer_turn_major += 1
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else:
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multiplayer_turn_minor += 1
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