github actions updates for deprecation of nodejs 20 (+1 squashed commits)

Squashed commits:

[0ed5af384] checkout to v4
This commit is contained in:
Concedo
2026-03-19 14:28:54 +08:00
parent 2f63f94fd8
commit 699bc6b278
11 changed files with 29 additions and 29 deletions
@@ -17,7 +17,7 @@ jobs:
steps:
- name: Clone
id: checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
with:
ref: ${{ inputs.commit_hash != '' && inputs.commit_hash || github.head_ref || github.ref_name }}
@@ -26,7 +26,7 @@ jobs:
echo "Building from ref: ${{ inputs.commit_hash != '' && inputs.commit_hash || github.head_ref || github.ref_name }}"
- name: Get Python
uses: actions/setup-python@v2
uses: actions/setup-python@v5
with:
python-version: 3.8.10
@@ -125,7 +125,7 @@ jobs:
./make_pyinstaller_cuda.bat
- name: Save artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v5
with:
name: kcpp_windows_pyinstallers
path: dist/
@@ -136,7 +136,7 @@ jobs:
echo "If you cannot compile vulkan shaders yourself with glslc, you can manually patch in precompiled vulkan shader source files. Copy ggml-vulkan-shaders.cpp and ggml-vulkan-shaders.hpp to the ggml/src subdirectory in KoboldCpp source files before building." > vulkan-readme.txt
- name: Save Standalone Vulkan Shaders
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v5
with:
name: vulkan_precompiled_shaders
path: |
@@ -162,7 +162,7 @@ jobs:
shell: pwsh
- name: Upload Tools
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v5
with:
name: koboldcpp_tools
path: |