mirror of
https://github.com/LostRuins/koboldcpp.git
synced 2026-09-18 16:55:14 +02:00
github actions updates for deprecation of nodejs 20 (+1 squashed commits)
Squashed commits: [0ed5af384] checkout to v4
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@@ -17,7 +17,7 @@ jobs:
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steps:
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- name: Clone
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id: checkout
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uses: actions/checkout@v3
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uses: actions/checkout@v4
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with:
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ref: ${{ inputs.commit_hash != '' && inputs.commit_hash || github.head_ref || github.ref_name }}
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@@ -26,7 +26,7 @@ jobs:
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echo "Building from ref: ${{ inputs.commit_hash != '' && inputs.commit_hash || github.head_ref || github.ref_name }}"
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- name: Get Python
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uses: actions/setup-python@v2
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uses: actions/setup-python@v5
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with:
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python-version: 3.8.10
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@@ -125,7 +125,7 @@ jobs:
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./make_pyinstaller_cuda.bat
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- name: Save artifact
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v5
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with:
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name: kcpp_windows_pyinstallers
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path: dist/
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@@ -136,7 +136,7 @@ jobs:
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echo "If you cannot compile vulkan shaders yourself with glslc, you can manually patch in precompiled vulkan shader source files. Copy ggml-vulkan-shaders.cpp and ggml-vulkan-shaders.hpp to the ggml/src subdirectory in KoboldCpp source files before building." > vulkan-readme.txt
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- name: Save Standalone Vulkan Shaders
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v5
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with:
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name: vulkan_precompiled_shaders
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path: |
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@@ -162,7 +162,7 @@ jobs:
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shell: pwsh
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- name: Upload Tools
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v5
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with:
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name: koboldcpp_tools
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path: |
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