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invert KCPP_BAKE_SD_VOCAB logic, move define to sdtype_adapter.cpp (#1803)
Using KCPP_BAKE_SD_VOCAB to turn off the change to not embed the vocabulary files makes testing new upstream merges harder, because we then need to set that macro on the sd.cpp original build. So, revert the tests, making the define turn the change on. Also, since model.cpp is always built by Koboldcpp as part of the sdtype_adapter.cpp, it's enough to set the macro on that file.
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@@ -763,7 +763,7 @@ main: tools/main/main.cpp common/arg.cpp build-info.h ggml.o ggml-cpu.o ggml-ops
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mainvk: tools/main/main.cpp common/arg.cpp build-info.h ggml_v4_vulkan.o ggml-cpu.o ggml-ops.o ggml-vec.o ggml-binops.o ggml-unops.o llama.o console.o llavaclip_vulkan.o llava.o ggml-backend_vulkan.o ggml-backend-reg_vulkan.o ggml-vulkan.o ggml-vulkan-shaders.o ggml-repack.o $(OBJS_FULL) $(OBJS) lib/vulkan-1.lib
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$(CXX) $(CXXFLAGS) -DGGML_USE_VULKAN -DSD_USE_VULKAN $(filter-out %.h,$^) -o $@ $(LDFLAGS)
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sdmain: otherarch/sdcpp/util.cpp otherarch/sdcpp/main.cpp otherarch/sdcpp/stable-diffusion.cpp otherarch/sdcpp/upscaler.cpp otherarch/sdcpp/model.cpp otherarch/sdcpp/tokenize_util.cpp otherarch/sdcpp/thirdparty/zip.c build-info.h ggml.o ggml-cpu.o ggml-ops.o ggml-vec.o ggml-binops.o ggml-unops.o llama.o console.o ggml-backend_default.o ggml-backend-reg_default.o ggml-repack.o $(OBJS_FULL) $(OBJS)
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$(CXX) $(CXXFLAGS) $(filter-out %.h,$^) -DKCPP_BAKE_SD_VOCAB -o $@ $(LDFLAGS)
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$(CXX) $(CXXFLAGS) $(filter-out %.h,$^) -o $@ $(LDFLAGS)
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whispermain: otherarch/whispercpp/main.cpp otherarch/whispercpp/whisper.cpp build-info.h ggml.o ggml-cpu.o ggml-ops.o ggml-vec.o ggml-binops.o ggml-unops.o llama.o console.o ggml-backend_default.o ggml-backend-reg_default.o ggml-repack.o $(OBJS_FULL) $(OBJS)
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$(CXX) $(CXXFLAGS) $(filter-out %.h,$^) -o $@ $(LDFLAGS)
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ttsmain: tools/tts/tts.cpp common/arg.cpp build-info.h ggml.o ggml-cpu.o ggml-ops.o ggml-vec.o ggml-binops.o ggml-unops.o llama.o console.o llavaclip_default.o llava.o ggml-backend_default.o ggml-backend-reg_default.o ggml-repack.o $(OBJS_FULL) $(OBJS)
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