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up to date merge, without vulkan-gen-shaders. They will be built before each release from now on, as they are very large
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@@ -282,8 +282,8 @@ struct common_params {
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bool warmup = true; // warmup run
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bool check_tensors = false; // validate tensor data
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std::string cache_type_k = "f16"; // KV cache data type for the K
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std::string cache_type_v = "f16"; // KV cache data type for the V
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ggml_type cache_type_k = GGML_TYPE_F16; // KV cache data type for the K
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ggml_type cache_type_v = GGML_TYPE_F16; // KV cache data type for the V
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// multimodal models (see examples/llava)
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std::string mmproj = ""; // path to multimodal projector // NOLINT
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