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https://github.com/LostRuins/koboldcpp.git
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up to date merge, without vulkan-gen-shaders. They will be built before each release from now on, as they are very large
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@@ -288,7 +288,7 @@ struct split_strategy {
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}
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void print_info() {
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printf("n_split: %ld\n", ctx_outs.size());
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printf("n_split: %zu\n", ctx_outs.size());
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int i_split = 0;
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for (auto & ctx_out : ctx_outs) {
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// re-calculate the real gguf size for each split (= metadata size + total size of all tensors)
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@@ -298,7 +298,7 @@ struct split_strategy {
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total_size += ggml_nbytes(t);
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}
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total_size = total_size / 1000 / 1000; // convert to megabytes
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printf("split %05d: n_tensors = %d, total_size = %ldM\n", i_split + 1, gguf_get_n_tensors(ctx_out), total_size);
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printf("split %05d: n_tensors = %d, total_size = %zuM\n", i_split + 1, gguf_get_n_tensors(ctx_out), total_size);
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i_split++;
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}
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}
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