## Build profiling This page is a working document for analyzing the current build and try to identify ways to improve the build time. ### Requirements The profiling script requires clang to be used as the compiler tool chain and also requires that ClangBuildAnalyzer is installed. Mac: ```console brew install clang-build-analyzer ``` Linux: ```console git clone https://github.com/aras-p/ClangBuildAnalyzer.git cd ClangBuildAnalyzer cmake -B build -DCMAKE_BUILD_TYPE=Release cmake --build build -j$(nproc) sudo cp build/ClangBuildAnalyzer /usr/local/bin/ ``` Windows: install LLVM/clang and Ninja (e.g. via the [LLVM releases page](https://github.com/llvm/llvm-project/releases) and `winget install Ninja-build.Ninja`), then build ClangBuildAnalyzer the same way as on Linux: ```console git clone https://github.com/aras-p/ClangBuildAnalyzer.git cd ClangBuildAnalyzer cmake -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_BUILD_TYPE=Release cmake --build build --config Release ``` Then add `ClangBuildAnalyzer\build` to `PATH`. ### Usage Mac/Linux: ```console $ ./scripts/build-profile.sh ``` Windows: ```console > .\scripts\build-profile.ps1 ``` Both accept `--full`/`-Full` (include Server, Tools, and Tests) and a jobs override (`-jN` / `-Jobs N`). Note: on Windows, `cmake` defaults to the Visual Studio generator, which ignores `CMAKE_C_COMPILER`/`CMAKE_CXX_COMPILER` and silently falls back to MSVC. `build-profile.ps1` passes `-G Ninja` so clang is actually used, this is required on ARM64. ### Linux (Ubuntu 24.04) Environment: - Clang: 18.1.3 (Ubuntu clang version 18.1.3 (1ubuntu1)) - libstdc++: GCC 13.3.0 (Ubuntu 13.3.0-6ubuntu2~24.04.1) - Target: x86_64-pc-linux-gnu ```console +------------------------+-----+------------+------------+------------+ | Build | TUs | Frontend | Backend | Total | +------------------------+-----+------------+------------+------------+ | Minimal, master | 249 | 468.2 s | 270.3 s | 738.5 s | | Minimal, with PCH | 253 | 177.1 s | 265.8 s | 442.9 s | | Full, master | 396 | 811.0 s | 692.2 s | 1,503.2 s | | Full, with PCH | 405 | 380.0 s | 664.7 s | 1,044.7 s | | Full, with PCH + UB | 264 | 357.7 s | 635.7 s | 993.4 s | +------------------------+-----+------------+------------+------------+ PCH = precompiled header. Full = includes building Server, Tools, and Tests. UB = unity build for models ``` Note that the number of translation units (TUs) increases when using precompiled headers — each PCH target adds one extra TU for the precompilation step itself. ### Mac (Apple M3) Environment: - Clang: Apple clang version 17.0.0 (clang-1700.3.19.1) - libc++: ships with Apple clang 17.0.0 (Xcode toolchain) - Target: arm64-apple-macosx15.6 ```console +------------------------+-----+------------+------------+------------+ | Build | TUs | Frontend | Backend | Total | +------------------------+-----+------------+------------+------------+ | Minimal, master | 256 | 154.5 s | 94.8 s | 249.3 s | | Minimal, with PCH | 261 | 65.9 s | 90.0 s | 155.9 s | | Full, master | 407 | 265.7 s | 209.7 s | 475.4 s | | Full, with PCH | 414 | 154.6 s | 197.5 s | 352.1 s | | Full, with PCH + UB | 274 | 143.0 s | 192.2 s | 335.2 s | +------------------------+-----+------------+------------+------------+ PCH = precompiled header. Full = includes building Server, Tools, and Tests. UB = unity build for models ``` ### Windows (ARM64) Environment: - Clang: clang version 22.1.8 (LLVM, `C:\Program Files\LLVM`) - STL: MSVC STL (Visual Studio 2022 Build Tools 14.44.35207) - Target: aarch64-pc-windows-msvc ```console +------------------------+-----+------------+------------+------------+ | Build | TUs | Frontend | Backend | Total | +------------------------+-----+------------+------------+------------+ | Minimal, master | 249 | 159.4 s | 82.2 s | 241.6 s | | Full, master | 373 | 337.2 s | 167.4 s | 504.6 s | | Minimal, with PCH + UB | 113 | 62.3 s | 82.4 s | 144.7 s | | Full, with PCH + UB | 240 | 233.0 s | 185.1 s | 418.1 s | +------------------------+-----+------------+------------+------------+ PCH = precompiled header. Full = includes building Server, Tools, and Tests. UB = unity build for models ```