## Overview > [!IMPORTANT] > This example and the RPC backend are currently in a proof-of-concept development stage. As such, the functionality is fragile and > insecure. **Never run the RPC server on an open network or in a sensitive environment!** The `ggml-rpc-server` allows exposing `ggml` devices on a remote host. The RPC backend communicates with one or several instances of `ggml-rpc-server` and offloads computations to them. This can be used for distributed LLM inference with `llama.cpp` in the following way: ```mermaid flowchart TD rpcb<-->|TCP|srva rpcb<-->|TCP|srvb rpcb<-.->|TCP|srvn subgraph hostn[Host N] srvn[ggml-rpc-server]<-.->dev4["CUDA0"] srvn[ggml-rpc-server]<-.->dev5["CPU"] end subgraph hostb[Host B] srvb[ggml-rpc-server]<-->dev3["Metal"] end subgraph hosta[Host A] srva[ggml-rpc-server]<-->dev["CUDA0"] srva[ggml-rpc-server]<-->dev2["CUDA1"] end subgraph host[Main Host] local["Local devices"]<-->ggml[llama-cli] ggml[llama-cli]<-->rpcb[RPC backend] end style hostn stroke:#66,stroke-width:2px,stroke-dasharray: 5 5 classDef devcls fill:#5B9BD5 class local,dev,dev2,dev3,dev4,dev5 devcls ``` By default, `ggml-rpc-server` exposes all available accelerator devices on the host. If there are no accelerators, it exposes a single `CPU` device. ## Usage ### Remote hosts On each remote host, build the backends for each accelerator by adding `-DGGML_RPC=ON` to the build options. For example, to build the `ggml-rpc-server` with support for CUDA accelerators: ```bash mkdir build-rpc-cuda cd build-rpc-cuda cmake .. -DGGML_CUDA=ON -DGGML_RPC=ON cmake --build . --config Release ``` When started, the `ggml-rpc-server` will detect and expose all available `CUDA` devices: ```bash $ bin/ggml-rpc-server ggml_cuda_init: GGML_CUDA_FORCE_MMQ: no ggml_cuda_init: GGML_CUDA_FORCE_CUBLAS: no ggml_cuda_init: found 1 CUDA devices: Device 0: NVIDIA GeForce RTX 5090, compute capability 12.0, VMM: yes Starting RPC server v3.0.0 endpoint : 127.0.0.1:50052 local cache : n/a Devices: CUDA0: NVIDIA GeForce RTX 5090 (32109 MiB, 31588 MiB free) ``` You can control the set of exposed CUDA devices with the `CUDA_VISIBLE_DEVICES` environment variable or the `--device` command line option. The following two commands have the same effect: ```bash $ CUDA_VISIBLE_DEVICES=0 bin/ggml-rpc-server -p 50052 $ bin/ggml-rpc-server --device CUDA0 -p 50052 ``` ### Main host On the main host build `llama.cpp` with the backends for the local devices and add `-DGGML_RPC=ON` to the build options. Finally, when running `llama-cli` or `llama-server`, use the `--rpc` option to specify the host and port of each `ggml-rpc-server`: ```bash $ llama-cli -hf ggml-org/gemma-3-1b-it-GGUF -ngl 99 --rpc 192.168.88.10:50052,192.168.88.11:50052 ``` By default, llama.cpp distributes model weights and the KV cache across all available devices -- both local and remote -- in proportion to each device's available memory. You can override this behavior with the `--tensor-split` option and set custom proportions when splitting tensor data across devices. ### Local cache The RPC server can use a local cache to store large tensors and avoid transferring them over the network. This can speed up model loading significantly, especially when using large models. To enable the cache, use the `-c` option: ```bash $ bin/ggml-rpc-server -c ``` By default, the cache is stored in the `$HOME/.cache/llama.cpp/rpc` directory and can be controlled via the `LLAMA_CACHE` environment variable. ### RDMA transport The RPC backend can use RDMA instead of TCP for lower latency and higher throughput. The transport is negotiated during the initial handshake -- no changes to command-line usage are required, and the connection falls back to TCP unless both peers can use RDMA. Two providers are supported, each enabled by default when its library is found at build time: - **Linux**: RoCEv2-capable NICs (e.g. Mellanox ConnectX), via `libibverbs`. - **macOS**: RDMA over Thunderbolt on Apple silicon Macs with Thunderbolt 5, via `librdma`. Requires macOS 26.2 or later, with RDMA enabled once from macOS Recovery via `rdma_ctl enable`. See [TN3205](https://developer.apple.com/documentation/technotes/tn3205-low-latency-communication-with-rdma-over-thunderbolt). RDMA is point-to-point, so each side uses the local device whose GID matches the address the connection was made on. Connect over the RDMA-capable link -- with Thunderbolt, use the peer's Thunderbolt address in `--rpc`; a connection made over another interface stays on TCP. To force plain TCP without rebuilding, set `GGML_RPC_NO_RDMA` on either peer: ```bash $ GGML_RPC_NO_RDMA=1 bin/ggml-rpc-server ``` ### Troubleshooting Use the `GGML_RPC_DEBUG` environment variable to enable debug messages from `ggml-rpc-server`: ```bash $ GGML_RPC_DEBUG=1 bin/ggml-rpc-server ```