Files
koboldcpp/otherarch/acestep
Wagner Bruna 25fab4113e refactor: handle GGML_VK_VISIBLE_DEVICES at the Python level (#2179)
All C++ handling code currently:
- build a comma-separated list from the info_vulkan array
- if GGML_VK_VISIBLE_DEVICES isn't set
  - set GGML_VK_VISIBLE_DEVICES to the list

Once set, GGML_VK_VISIBLE_DEVICES affects the whole process. So this
can be done in the same way at the Python level, before all loading
functions.

Caveat: load_model had the default `inputs.vulkan_info = "0"`,
so the default GPU would be "0" only when loading a text model.
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