#include "models.h" // MuseGlimmer vision encoder: 50-layer ViT with 2D RoPE, sparse block-diagonal // window attention (every 4th + last layer global), pixel-shuffle downsample, then // adapter MLP + LLM's vision_projection. // // Several quantities are precomputed on host and fed as named graph inputs (filled in // clip.cpp set_input, PROJECTOR_TYPE_MUSE_GLIMMER branch): // muse_glimmer_pos_w/_h [n_tok] i32 : 1-indexed RoPE positions (sparse-permuted order) // muse_glimmer_sp_perm [n_tok] i32 : window grouping permutation (applied after ln_pre) // muse_glimmer_inv_perm [n_tok] i32 : inverse of sp_perm (applied after blocks) // muse_glimmer_ds_perm [n_tok] i32 : pixel-shuffle gather (original order) // muse_glimmer_sp_mask [n_tok, n_tok] f32 : block-diagonal window mask (sparse layers) ggml_cgraph * clip_graph_muse_glimmer::build() { const int ds = hparams.n_merge; // downsample factor (2) const int sf = hparams.muse_glimmer_sparse_factor; // 4 const int n_tok = n_patches; const int n_out = (n_patches_x / ds) * (n_patches_y / ds); const float rope_base = hparams.rope_theta; // 10000 auto inp_i32 = [&](const char * name, int64_t n) { ggml_tensor * t = ggml_new_tensor_1d(ctx0, GGML_TYPE_I32, n); ggml_set_name(t, name); ggml_set_input(t); return t; }; ggml_tensor * pos_w = inp_i32("muse_glimmer_pos_w", n_tok); ggml_tensor * pos_h = inp_i32("muse_glimmer_pos_h", n_tok); ggml_tensor * sp_perm = inp_i32("muse_glimmer_sp_perm", n_tok); ggml_tensor * inv_perm = inp_i32("muse_glimmer_inv_perm", n_tok); ggml_tensor * ds_perm = inp_i32("muse_glimmer_ds_perm", n_tok); ggml_tensor * sp_mask = ggml_new_tensor_2d(ctx0, GGML_TYPE_F32, n_tok, n_tok); ggml_set_name(sp_mask, "muse_glimmer_sp_mask"); ggml_set_input(sp_mask); // patchify via build_inp (conv2d over raw pixels) + bilinear-resized learned pos-emb ggml_tensor * x = build_inp(); // [n_embd, n_tok, 1] x = ggml_add(ctx0, x, resize_position_embeddings(GGML_SCALE_MODE_BILINEAR)); cb(x, "after_posemb", -1); // group patches into pgrid x pgrid windows (sparse attention order) x = ggml_get_rows(ctx0, x, sp_perm); cb(x, "after_sp_perm", -1); // per-layer mask: sparse layers get sp_mask, global layers (every sf-th and last) get none std::vector attn_mask_layers(n_layer); for (int il = 0; il < n_layer; ++il) { const bool is_global = (il == n_layer - 1) || ((il + 1) % sf == 0); attn_mask_layers[il] = is_global ? nullptr : sp_mask; } // 2D RoPE: first half of head_dim uses width pos, second half uses height pos auto add_pos = [&](ggml_tensor * cur, const clip_layer &) { return build_rope_2d(ctx0, cur, pos_w, pos_h, rope_base, false); }; build_vit_opts opts; opts.attn_mask_layers = std::move(attn_mask_layers); // pre_ln, per-layer transformer, post_ln (all inside build_vit); reference uses exact (erf) GELU x = build_vit(x, n_tok, NORM_TYPE_NORMAL, FFN_GELU_ERF, nullptr, add_pos, opts); // un-permute back to original grid order x = ggml_get_rows(ctx0, x, inv_perm); cb(x, "after_inv_perm", -1); // pixel-shuffle downsample: gather f*f spatial neighbors then concat channel-outer. // out[c*(ds*ds)+s, o] = x[ds_perm gathered][o*(ds*ds)+s, c] x = ggml_get_rows(ctx0, x, ds_perm); // [n_embd, n_tok], grouped x = ggml_reshape_3d(ctx0, x, n_embd, ds * ds, n_out);// [c, s, o] x = ggml_permute(ctx0, x, 1, 0, 2, 3); // [s, c, o] x = ggml_cont(ctx0, x); x = ggml_reshape_2d(ctx0, x, n_embd * ds * ds, n_out); // [6144, n_out] cb(x, "encoder_out", -1); // adapter (6144->4096->4096, exact GELU each) + LLM vision_projection (4096->6656) x = build_mm(model.mm_0_w, x); x = ggml_gelu_erf(ctx0, x); x = build_mm(model.mm_1_w, x); x = ggml_gelu_erf(ctx0, x); x = build_mm(model.mm_2_w, x); // [6656, n_out] cb(x, "projected", -1); ggml_build_forward_expand(gf, x); return gf; }