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https://github.com/LostRuins/koboldcpp.git
synced 2026-09-17 08:19:49 +02:00
allow users to rename models for use in horde
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@@ -540,6 +540,10 @@ def main(args):
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time.sleep(2)
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sys.exit(2)
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if args.renamemodel and args.renamemodel!="":
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global friendlymodelname
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friendlymodelname = "koboldcpp/"+args.renamemodel
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if args.highpriority:
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print("Setting process to Higher Priority - Use Caution")
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try:
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@@ -655,6 +659,7 @@ if __name__ == '__main__':
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parser.add_argument("--noavx2", help="Do not use AVX2 instructions, a slower compatibility mode for older devices. Does not work with --clblast.", action='store_true')
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parser.add_argument("--debugmode", help="Shows additional debug info in the terminal.", action='store_true')
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parser.add_argument("--skiplauncher", help="Doesn't display or use the new GUI launcher.", action='store_true')
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parser.add_argument("--renamemodel", help="Sets the display model name to something else, for easy use on Horde.", type=str, default="")
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compatgroup = parser.add_mutually_exclusive_group()
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compatgroup.add_argument("--noblas", help="Do not use OpenBLAS for accelerated prompt ingestion", action='store_true')
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compatgroup.add_argument("--useclblast", help="Use CLBlast instead of OpenBLAS for prompt ingestion. Must specify exactly 2 arguments, platform ID and device ID (e.g. --useclblast 1 0).", type=int, choices=range(0,9), nargs=2)
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