mirror of
https://github.com/LostRuins/koboldcpp.git
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rolling builds
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@@ -59,3 +59,10 @@ jobs:
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with:
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name: kcpp_linux_binary
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path: dist/
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- name: Upload to GitHub Release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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gh release upload rolling dist/koboldcpp-linux-x64 --clobber
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gh release upload rolling dist/koboldcpp-linux-x64-nocuda --clobber
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@@ -135,6 +135,13 @@ jobs:
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run: |
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echo "If you cannot compile vulkan shaders yourself with glslc, you can manually patch in precompiled vulkan shader source files. Copy ggml-vulkan-shaders.cpp and ggml-vulkan-shaders.hpp to the ggml/src subdirectory in KoboldCpp source files before building." > vulkan-readme.txt
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- name: Upload to GitHub Release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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gh release upload rolling dist/koboldcpp.exe --clobber
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gh release upload rolling dist/koboldcpp-nocuda.exe --clobber
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- name: Save Standalone Vulkan Shaders
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uses: actions/upload-artifact@v6
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with:
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