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fixed vulkan
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@@ -624,11 +624,11 @@ gguf: examples/gguf/gguf.cpp build-info.h ggml.o ggml-cpu.o llama.o llavaclip_de
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gguf-split: examples/gguf-split/gguf-split.cpp ggml.o ggml-cpu.o llama.o build-info.h llavaclip_default.o llava.o ggml-backend_default.o ggml-backend-reg_default.o $(OBJS_FULL) $(OBJS)
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$(CXX) $(CXXFLAGS) $(filter-out %.h,$^) -o $@ $(LDFLAGS)
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vulkan-shaders-gen: ggml/src/vulkan-shaders/vulkan-shaders-gen.cpp
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vulkan-shaders-gen: ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp
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@echo 'This command can be MANUALLY run to regenerate vulkan shaders. Normally concedo will do it, so you do not have to.'
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$(CXX) $(CXXFLAGS) $(filter-out %.h,$^) -o $@ $(LDFLAGS)
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@echo 'Now rebuilding vulkan shaders...'
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$(shell) vulkan-shaders-gen --glslc glslc --input-dir ggml/src/vulkan-shaders --target-hpp ggml/src/ggml-vulkan-shaders.hpp --target-cpp ggml/src/ggml-vulkan-shaders.cpp
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$(shell) vulkan-shaders-gen --glslc glslc --input-dir ggml/src/ggml-vulkan/vulkan-shaders --target-hpp ggml/src/ggml-vulkan-shaders.hpp --target-cpp ggml/src/ggml-vulkan-shaders.cpp
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#generated libraries
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koboldcpp_default: ggml.o ggml-cpu.o ggml_v3.o ggml_v2.o ggml_v1.o expose.o gpttype_adapter.o sdcpp_default.o whispercpp_default.o llavaclip_default.o llava.o ggml-backend_default.o ggml-backend-reg_default.o $(OBJS_FULL) $(OBJS)
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+123729
-109010
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+454
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