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don't resample audio
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@@ -992,8 +992,8 @@ std::string acestep_generate_audio(const music_generation_inputs inputs)
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finalb64 = save_stereo_wav16_base64(audio,T_audio,48000);
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} else {
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std::vector<float> mono = mix_planar_stereo_to_mono(audio.data(), T_audio);
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std::vector<float> resampled_buf = resample_wav(mono,48000,32000);
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finalb64 = save_wav16_base64(resampled_buf, 32000);
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// std::vector<float> resampled_buf = resample_wav(mono,48000,32000);
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finalb64 = save_wav16_base64(mono, 48000);
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}
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if(acestep_dit_lowvram)
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