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updated lite
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+5
-1
@@ -10617,6 +10617,7 @@ Current version indicated by LITEVER below.
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{
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if (storyobj.savedaestheticsettings && storyobj.savedaestheticsettings != "") {
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import_props_into_object(aestheticInstructUISettings, storyobj.savedaestheticsettings);
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refreshAestheticPreview(false);
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}
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}
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}
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@@ -27823,7 +27824,10 @@ Current version indicated by LITEVER below.
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}
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function hideAestheticUISettingsMenu(confirm) {
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if (!confirm) { aestheticInstructUISettings = deepCopyAestheticSettings(tempAestheticInstructUISettings); updateUIFromData(); }
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if (!confirm) {
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aestheticInstructUISettings = deepCopyAestheticSettings(tempAestheticInstructUISettings);
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refreshAestheticPreview(false);
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}
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tempAestheticInstructUISettings = null;
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document.getElementById("aestheticsettingscontainer").classList.add("hidden");
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render_gametext();
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