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use BK_STEP 4
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@@ -78,7 +78,7 @@ layout (constant_id = 9) const uint TK = 16;
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layout (constant_id = 10) const uint WARP = 32;
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#define BK 32
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#define BK_STEP 2
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#define BK_STEP 4
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#define GROUP_A_BUDGET (16u * 1024u * 1024u)
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const uint QPITCH = BK_STEP * (BK / 4) + 4;
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