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FrogFPS
A Godot 4.7 + Mono (.NET 8) FPS game project.
Tech Stack
- Engine: Godot 4.7 (Forward Plus)
- Language: C# (.NET 8)
- Physics: Jolt Physics
- IDE: VS Code / Rider recommended
Getting Started
Prerequisites
- Godot 4.7+ with .NET SDK installed
- .NET 8 SDK
Build & Run
# Open in Godot Editor (recommended)
godot --path .
# Or build from CLI
dotnet build FrogFPS.sln
Project Structure
.
├── Base.tscn # Root scene node
├── FrogFPS.csproj # .NET project file
├── FrogFPS.sln # Solution file
├── project.godot # Godot project config
└── icon.svg # Project icon
AI Development Notes
This project is set up for AI-assisted development. Key conventions:
- C# scripts follow Godot 4 patterns (
[Tool],Node3D/CharacterBody3Dbase classes) - Scene files are in
.tscnformat (text-based, version-controlled) - See
CONTRIBUTING.mdfor coding standards and AI interaction guidelines
License
MIT License — see LICENSE for details.
Languages
Godot Resource
100%