Initial Commit

This commit is contained in:
2026-07-26 20:35:14 +07:00
commit 17950087ca
9 changed files with 114 additions and 0 deletions
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root = true
[*]
charset = utf-8
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
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# Godot 4+ specific ignores
.godot/
/android/
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[gd_scene format=3 uid="uid://c82y37r6t5t4p"]
[node name="Base" type="Node3D" unique_id=1080351933]
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<Project Sdk="Godot.NET.Sdk/4.7.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FrogFPS", "FrogFPS.csproj", "{9B3A1C8C-E586-4BFB-8121-E7414CAAE06D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9B3A1C8C-E586-4BFB-8121-E7414CAAE06D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9B3A1C8C-E586-4BFB-8121-E7414CAAE06D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9B3A1C8C-E586-4BFB-8121-E7414CAAE06D}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{9B3A1C8C-E586-4BFB-8121-E7414CAAE06D}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{9B3A1C8C-E586-4BFB-8121-E7414CAAE06D}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{9B3A1C8C-E586-4BFB-8121-E7414CAAE06D}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal
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After

Width:  |  Height:  |  Size: 995 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dsre0hqurjnqc"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="FrogFPS"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="FrogFPS"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"