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2026-07-26 20:35:14 +07:00
2026-07-28 13:50:05 +07:00

FrogFPS

A Godot 4.7 + Mono (.NET 8) FPS game project.

Tech Stack

  • Engine: Godot 4.7 (Forward Plus)
  • Language: C# (.NET 8)
  • Physics: Jolt Physics
  • IDE: VS Code / Rider recommended

Getting Started

Prerequisites

  • Godot 4.7+ with .NET SDK installed
  • .NET 8 SDK

Build & Run

# Open in Godot Editor (recommended)
godot --path .

# Or build from CLI
dotnet build FrogFPS.sln

Project Structure

.
├── Base.tscn          # Root scene node
├── FrogFPS.csproj     # .NET project file
├── FrogFPS.sln        # Solution file
├── project.godot      # Godot project config
└── icon.svg           # Project icon

AI Development Notes

This project is set up for AI-assisted development. Key conventions:

  • C# scripts follow Godot 4 patterns ([Tool], Node3D/CharacterBody3D base classes)
  • Scene files are in .tscn format (text-based, version-controlled)
  • See CONTRIBUTING.md for coding standards and AI interaction guidelines

License

MIT License — see LICENSE for details.

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