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# Contributing to FrogFPS
## Coding Standards
### C# Conventions
- Use `PascalCase` for class names, `camelCase` for methods/properties
- Godot nodes: use `[Export]` for inspector-exposed fields
- Signals: connect via code using `Connect()` or `[Signal]` attribute
- Prefer composition over inheritance where possible
### Scene Files (.tscn)
- Keep scene hierarchy flat — avoid deep nesting
- Use unique node names (no "Node", "Node2D", etc.)
- Group related nodes under a named parent
### Git Workflow
- Small, focused commits with descriptive messages
- Branch naming: `feat/<name>`, `chore/<name>`, `bugfix/<name>`
- Pull requests should include what/why, not just what changed
#### Conventional Commits
Use this format for all commit messages:
```
<type>: <description>
```
**Types:**
| Type | When to use |
|-----------|------------------------------------------------------|
| `feat` | New feature or functionality |
| `fix` | Bug fixes |
| `chore` | Maintenance, docs, config, dependencies |
| `refactor`| Code change that neither fixes a bug nor adds a feat |
| `test` | Adding or updating tests |
| `docs` | Documentation changes only |
| `style` | Formatting, whitespace, semicolons (no code change) |
| `perf` | Performance improvements |
**Examples:**
```
feat: add player movement with WASD and mouse look
fix: resolve collision detection issue on river logs
chore: update README with setup instructions
docs: add game design questionnaire
refactor: extract enemy AI into separate class
perf: optimize physics process loop
```
**Rules:**
- Lowercase description after the colon
- No period at the end
- Imperative mood: "add" not "added" or "adds"
## AI Development Guidelines
When working with AI assistants on this project:
1. **Context first** — share relevant scene structure and existing code before asking for implementations
2. **Godot patterns** — AI should follow Godot 4 C# conventions (signals, `_Process`, `_PhysicsProcess`, etc.)
3. **Incremental changes** — one feature at a time; verify each works before moving on
4. **Scene integrity** — don't modify `.tscn` files directly unless necessary; prefer code-based node creation
5. **C#优先** — implement as much as possible in C# rather than GDScript or visual scripting
## AI Development Cycle
All feature work follows this cycle:
```
┌─────────────────────────────────────────────────────────────┐
│ 1. PLAN CHANGES │
│ - Describe what will be built, why, and how │
│ - List files to create/modify │
│ - Note any design decisions │
└─────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ 2. REVIEW CHANGES (initial) │
│ - Self-review before implementation │
│ - Check against design doc and questionnaire │
└─────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ 3. PRESENT CHANGES │
│ - Show what you plan to do │
│ - Await feedback/approval │
└─────────────────────────────────────────────────────────────┘
↓ (feedback → loop back to Plan)
↓ (approved)
┌─────────────────────────────────────────────────────────────┐
│ 4. IMPLEMENT CHANGES │
│ - Write code, create scenes, update docs │
│ - Keep changes focused and atomic │
└─────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ 5. REVIEW CHANGES (fresh perspective) │
│ - Use a fresh subagent or second pass without bias │
│ - Check for bugs, style issues, Godot best practices │
└─────────────────────────────────────────────────────────────┘
↓ (issues → loop back to Implement)
↓ (approved)
┌─────────────────────────────────────────────────────────────┐
│ 6. PRESENT FINAL CHANGES │
│ - Show completed implementation │
│ - Summarize what was done │
└─────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ 7. DOCUMENT DESIGN CHOICES (if applicable) │
│ - Update DESIGN.md with key decisions │
│ - Note trade-offs, alternatives considered │
└─────────────────────────────────────────────────────────────┘
```
### Key Rules
- **Never skip review** — even small changes get a second look
- **Fresh eyes matter** — use a different agent/context for the final review when possible
- **Feedback is mandatory** — if feedback requests changes, loop back to Plan
- **Document decisions** — if a design choice was made, record it in `DESIGN.md`
## Quick Reference
| Concept | Pattern |
|---------|---------|
| Node script | `public partial class MyClass : Node3D { ... }` |
| Export variable | `[Export] public int Health { get; set; } = 100;` |
| Signal | `[Signal] public delegate void HealthChangedEventHandler(int newHealth);` |
| Process loop | `public override void _Process(double delta) { ... }` |
| Physics loop | `public override void _PhysicsProcess(double delta) { ... }` |