139 lines
7.7 KiB
Markdown
139 lines
7.7 KiB
Markdown
# Contributing to FrogFPS
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## Coding Standards
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### C# Conventions
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- Use `PascalCase` for class names, `camelCase` for methods/properties
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- Godot nodes: use `[Export]` for inspector-exposed fields
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- Signals: connect via code using `Connect()` or `[Signal]` attribute
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- Prefer composition over inheritance where possible
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### Scene Files (.tscn)
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- Keep scene hierarchy flat — avoid deep nesting
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- Use unique node names (no "Node", "Node2D", etc.)
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- Group related nodes under a named parent
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### Git Workflow
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- Small, focused commits with descriptive messages
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- Branch naming: `feat/<name>`, `chore/<name>`, `bugfix/<name>`
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- Pull requests should include what/why, not just what changed
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#### Conventional Commits
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Use this format for all commit messages:
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```
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<type>: <description>
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```
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**Types:**
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| Type | When to use |
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|-----------|------------------------------------------------------|
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| `feat` | New feature or functionality |
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| `fix` | Bug fixes |
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| `chore` | Maintenance, docs, config, dependencies |
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| `refactor`| Code change that neither fixes a bug nor adds a feat |
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| `test` | Adding or updating tests |
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| `docs` | Documentation changes only |
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| `style` | Formatting, whitespace, semicolons (no code change) |
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| `perf` | Performance improvements |
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**Examples:**
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```
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feat: add player movement with WASD and mouse look
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fix: resolve collision detection issue on river logs
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chore: update README with setup instructions
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docs: add game design questionnaire
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refactor: extract enemy AI into separate class
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perf: optimize physics process loop
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```
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**Rules:**
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- Lowercase description after the colon
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- No period at the end
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- Imperative mood: "add" not "added" or "adds"
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## AI Development Guidelines
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When working with AI assistants on this project:
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1. **Context first** — share relevant scene structure and existing code before asking for implementations
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2. **Godot patterns** — AI should follow Godot 4 C# conventions (signals, `_Process`, `_PhysicsProcess`, etc.)
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3. **Incremental changes** — one feature at a time; verify each works before moving on
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4. **Scene integrity** — don't modify `.tscn` files directly unless necessary; prefer code-based node creation
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5. **C#优先** — implement as much as possible in C# rather than GDScript or visual scripting
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## AI Development Cycle
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All feature work follows this cycle:
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```
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┌─────────────────────────────────────────────────────────────┐
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│ 1. PLAN CHANGES │
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│ - Describe what will be built, why, and how │
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│ - List files to create/modify │
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│ - Note any design decisions │
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└─────────────────────────────────────────────────────────────┘
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↓
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┌─────────────────────────────────────────────────────────────┐
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│ 2. REVIEW CHANGES (initial) │
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│ - Self-review before implementation │
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│ - Check against design doc and questionnaire │
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└─────────────────────────────────────────────────────────────┘
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↓
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┌─────────────────────────────────────────────────────────────┐
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│ 3. PRESENT CHANGES │
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│ - Show what you plan to do │
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│ - Await feedback/approval │
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└─────────────────────────────────────────────────────────────┘
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↓ (feedback → loop back to Plan)
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↓ (approved)
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┌─────────────────────────────────────────────────────────────┐
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│ 4. IMPLEMENT CHANGES │
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│ - Write code, create scenes, update docs │
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│ - Keep changes focused and atomic │
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└─────────────────────────────────────────────────────────────┘
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↓
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┌─────────────────────────────────────────────────────────────┐
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│ 5. REVIEW CHANGES (fresh perspective) │
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│ - Use a fresh subagent or second pass without bias │
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│ - Check for bugs, style issues, Godot best practices │
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└─────────────────────────────────────────────────────────────┘
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↓ (issues → loop back to Implement)
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↓ (approved)
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┌─────────────────────────────────────────────────────────────┐
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│ 6. PRESENT FINAL CHANGES │
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│ - Show completed implementation │
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│ - Summarize what was done │
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└─────────────────────────────────────────────────────────────┘
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↓
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┌─────────────────────────────────────────────────────────────┐
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│ 7. DOCUMENT DESIGN CHOICES (if applicable) │
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│ - Update DESIGN.md with key decisions │
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│ - Note trade-offs, alternatives considered │
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└─────────────────────────────────────────────────────────────┘
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```
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### Key Rules
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- **Never skip review** — even small changes get a second look
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- **Fresh eyes matter** — use a different agent/context for the final review when possible
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- **Feedback is mandatory** — if feedback requests changes, loop back to Plan
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- **Document decisions** — if a design choice was made, record it in `DESIGN.md`
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## Quick Reference
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| Concept | Pattern |
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|---------|---------|
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| Node script | `public partial class MyClass : Node3D { ... }` |
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| Export variable | `[Export] public int Health { get; set; } = 100;` |
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| Signal | `[Signal] public delegate void HealthChangedEventHandler(int newHealth);` |
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| Process loop | `public override void _Process(double delta) { ... }` |
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| Physics loop | `public override void _PhysicsProcess(double delta) { ... }` |
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